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Sprint 2 (13/10/2025 - 19/10/2025)

Goal

During the second sprint, our focus will be balanced between initiating work on the game's core functionalities and continuing the UI development track. The central goal is to deliver the design, tests, and implementation of the knowledge graph, while adhering to Test-Driven Development (TDD) principles. Alongside this core development, we will continue to expand the user interface by producing the next set of mockups and implementing their first-pass versions.

Sprint Backlog

PriorityProduct Backlog ItemSprint TaskAssigneeInitial Estimate of Effort1234567
1Case GenerationTest and Implementation (TDD loop) (#14) - StartRoberto Mitugno14-3-3--3
1Case GenerationLogic Design and Documentation (#13)Luca Samorè6--42---
1Knowledge GraphLogic Design and Documentation (#16)Luca Samorè6--231--
1Knowledge GraphLogic Implementation (TDD loop) (#17)Luca Samorè5------6
1Knowledge GraphTest and Final Deploy (#18)Luca Samorè11------
2ViewMain Game Page (#46 -> #35)Lucia Castellucci312-----
2ViewClues Management Page (#37 -> #48)Lucia Castellucci3--32---

Review

The development of the knowledge graph was successfully completed, adhering to a strict Test-Driven Development (TDD) methodology to ensure its correctness and robustness. The implementation of the user interface views scheduled for this sprint was finalized, delivering the core screens for game configuration and gameplay. Foundational work on the generation component has begun, which will be responsible for creating the game's mystery elements.

Retrospective

The team's workload was well-balanced throughout the week, reflecting effective sprint planning and task allocation. The collaborative spirit and efficient communication channels established in previous sprints continue to foster a productive development environment.